Download Supreme Duelist Stickman APK 4.0.5 Free for Android

Neron's Brother APK
4
Lượt tải
v4.0.5
Phiên bản
93MB
Kích thước
Android 6.0
Android
Thông tin
Tên Supreme Duelist
Nhà phát hành Neron's Brother
Phiên bản 4.0.5
Kích thước 93MB
Yêu cầu Android 6.0
Google Play Google Play ↗
Danh mục Action
Lượt tải 4
Giá MIỄN PHÍ
Đánh giá
0/5 (0)
Tác giả
Cập nhật
(1 ngày ago)

Supreme Duelist Stickman has crossed 100 million Google Play installs since Neron’s Brother launched it in July 2018, with 60+ weapons and 41 arenas built around RHG-style ragdoll duels.

Released on July 16, 2018, Supreme Duelist Stickman is a physics-based ragdoll fighting game from Neron’s Brother, the small studio founded by Xeike and Neron. The current build is version 4.0.5 for Android, designed to emulate RHG-style stick battle animations on small floating arenas. Combat runs through a single joystick that auto-swings whichever weapon is equipped, while each weapon’s special ability triggers when the joystick is released. The roster spans 60+ weapons split across melee, ranged, and trick categories, fought across 41 maps plus a built-in editor. Match formats cover single-player up to 4-player party rounds on the same device, Survival waves, a 100-tournament Boss Fight ladder, and minigames like Football, Space Pong, and the newest Basketball.

The weapon roster: 60+ tools, from rocket-impulse swords to dragon-summoning katanas

Every weapon in Supreme Duelist Stickman shares the same input system: the joystick aims the auto-swing, and releasing the stick triggers a unique flick ability. The full count passed 56 weapons in earlier 4.x builds and sits above 60 once Snowball and Thunderbolt landed in 4.0.5. Three broad groups carry most of the strategic weight in any given duel.

Melee weapons with movement-based abilities

  • Sword: the starting weapon and the default joystick demo. Releasing the joystick triggers Rocket Impulse, launching the stickman in the direction the blade was pointing. Useful for closing distance on Sniper or Shuriken users, or escaping a corner. The basic auto-swing deals roughly 10 to 20 percent of the opponent’s HP per clean hit.
  • Katana: two-phase ability tied to blade color. When the blade glows blue, releasing the stick summons a controllable Asian dragon that flies for 2 seconds, dealing knockback and chasing through projectile weapons. When the blade turns red, the same input triggers a forward lunge that can pierce the opponent’s body for massive damage, or recover from a ring-out.
  • Laser Sword: the lightsaber-style melee option with two flick abilities. Force Push fires a bubble that knocks the target back at close range, and Force Lightning shoots a ranged bolt that stuns for 2.5 seconds.
  • Hammer: roughly 3-second cooldown. Releasing the stick accelerates the stickman in the hammer’s direction with heavy knockback on impact. The handle deals no damage, so daggers and other point-blank weapons can shut a Hammer user down inside its swing arc.
  • Dagger: received a notable buff in version 4.0.4 with higher damage, stronger knockback, and lower cooldown, which made it one of the cleanest point-blank options against Hammer or Sword.
  • Dual Saber: toggles between Dual Wield (two fast-hitting blades) and Saberstaff (a single long staff with extended reach), letting one weapon cover both close range and mid range. A hard counter to plain Sword users in particular.

Ranged weapons for projectile play

  • Shuriken: the second-most-damaging projectile in the game, just below Sniper. Throws pass through environment objects and can stick in the opponent to stack damage. After 3 throws, the user enters a Fireball state with 1 to 2 seconds of invincibility, used for last-second dodges of katana dragons, arm cannon blasts, and lollipop blasts.
  • Sniper: the highest single-shot projectile damage in the game. Long reload makes every shot count, so the weapon rewards precise aim and positioning rather than spray fire.
  • Crossbow: Hexa-Beam ability fires a piercing beam that can hit through the opponent, strike from behind, or detonate inside the hitbox for non-reflectable damage. Hard to deflect with shields.
  • Gun: fast fire rate paired with a damage-boosting flick. A common 10-win speedrun pick due to consistent damage at any range.
  • Bow: Arrow Rain ability pushes opponents back, which makes Bow one of the strong direct counters to Sword’s Rocket Impulse dash.
  • Arm Cannon, Bazooka, and Plasma Guns: heavy-hitting energy weapons. Plasma Guns arrived in version 3.9.0 as a dual-pistol option with strong burst damage.

Trick weapons that reshape positioning

  • Grapple: hook and pull, useful for escaping ring-out hazards or repositioning above the opponent.
  • Hoverboard: sustained aerial movement, opens up combos with airborne weapons like Blades or Shuriken’s Fireball state.
  • Portal Gun: places two teleport pads. The portals were rebalanced in 4.0.5 after a paired map-editor bug fix.
  • Fan: Tornado and Wind Burst flick abilities push opponents away. A strong counter against any Rocket Impulse approach (Sword) or grappling-hook closer.
  • Yoyo: String Aura draws a damaging field around the user, threatening any approaching Sword or Hammer dashes.
  • Snowflake and Snowball: both refreshed in the 4.0.5 winter rotation. Snowball is the new flick-throw projectile, while Snowflake received a reworked freeze gameplay loop.
  • Thunderbolt: the newest weapon in 4.0.5, an electric ranged ability added to the trick category.

Battle, Survival, Boss Fight Tournament, and the minigame menu

Five mode buckets cover the entire game. Each one keeps the same ragdoll physics but changes win conditions, opponent count, and map roster.

Battle (1P, 2P, 3P, 4P). The main duel mode, where the last stickman standing wins by either reducing the opponent’s HP to zero or knocking them off the platform. The 1-player version pits the player against an AI with adjustable difficulty from Easy through several Hard steps. Local 2-player, 3-player, and 4-player versions run on the same device with split joystick controls, since the game does not include online multiplayer.

Survival. A single arena where waves of CPU stickmen attack continuously. Enemies grow larger and stronger as the kill counter climbs, with the run ending the moment any player on the team dies. Up to 2 players can play cooperatively, controlled either by both humans or by one human and one CPU partner.

Boss Fight Tournament. Added on December 19, 2022 in the Hoverboard update, this mode unlocks at level 12. There are 100 tournaments at launch, each containing 5 sequential fights against an oversized CPU that wields two random weapons. Losing any single fight in a tournament restarts the run from fight 1, unless 30 coins are paid or an ad is watched to retry. Completing tournaments rewards new skins. Version 4.0.3 added fresh levels and a new completion-reward skin to the Boss Fight ladder.

Minigames. A collection of custom rule sets, with 6 active entries as of recent versions. Football, added September 17, 2022, has both stickmen wearing Boots and kicking a ball into the opponent’s goal, first to 3 points wins. Space Pong arrived on July 28, 2023. Volley Blades plays like volleyball with the electric beam between Blades acting as the ball. Metro Surfer landed in December 2024. The newest addition is Basketball, included in version 4.0.5, with an option to play without weapons for cleaner shots.

Boss Mode (separate from Boss Fight Tournament). The original December 2022 giant-CPU brawl format, without a tournament structure attached. The mode has not received content updates since launch and now sits alongside the newer tournament version.

41 arenas plus the map editor for custom death pits

The shipped map roster sits at 41 arenas, all added between 2018 and 2020, and is going through a beautification pass with each update. Layouts range from small single-platform pits like the original duel stage to multi-tier maps with side platforms, lava pools, water hazards, swinging traps, and movable physics objects. Recent additions include Seaport, shipped in 4.0.5, along with the Wake Up survival map that rotates into the Bomb Battle minigame randomizer.

The Map Editor turns the same hazards into building blocks. Placeable elements cover lasers, portals (rebalanced in 4.0.5), water, lava, bombs, barriers, and respawn points. Custom maps can be played in any standard mode, including 3-player and 4-player Battle. The 4.0.5 update also fixed a 3- and 4-player spawn position bug that had broken some user-built maps. Map sharing is device-local rather than cloud-based, so trades happen through manual file transfers between players.

House rules: Gravity, Instant KO, and Energy Shield as match modifiers

Before any Battle starts, three toggles change how the round plays. They stack with the chosen map and weapons, which means the same Sword vs Shuriken matchup can feel completely different depending on the settings.

Gravity (ON/OFF). Turning gravity off creates floating-arena chaos, where any push, knockback, or Rocket Impulse sends the opponent drifting without natural fall recovery. Weapons with strong knockback (Fan, Hammer, Boxing Gloves, Boots) get sharper, while heavy projectile weapons like Sniper become harder to aim because of recoil drift.

Instant KO (ON/OFF). Default Instant KO treats water, lava, and out-of-bounds as a one-shot loss. Switching it off changes those hazards into damage-over-time zones, allowing the stickman to recover from a quick dip if HP permits. Survival mode locks Instant KO on for the wave loop.

Energy Shield (ON/OFF). With the shield on, low projectiles deflect off the stickman’s torso. Disabling the shield lets the stickman bend down to physically dodge low shots, which opens up new defensive options against Crossbow’s Hexa-Beam, Sniper rounds, and Shuriken trails.

Aggressive combinations like Gravity-off plus Instant KO-on create one-mistake rounds, where a single Fan gust ends the match. Gravity-on with Instant KO-off and Energy Shield-off produces slower hit-trade duels that test sustained damage over knockback.

What’s new in version 4.0.5

The 4.0.5 update centers on the Basketball mini-game and weapon expansion. Headline changes:

  • Basketball mini-game added. A new entry in the minigame menu, with an extra option to play without weapons for cleaner shooting rounds.
  • New Basketball weapon. Pairs with the matching minigame as a throwable physics ball that doubles as a Battle-mode prop.
  • Boxing Gloves damage increased. The melee knock-back specialist now lands harder hits, which shifts close-range duels back in its favor against Dagger and Sword.
  • New Thunderbolt weapon. An electric ranged tool added to the trick-weapon category, sitting alongside Plasma Guns and Arm Cannon in the energy-damage tier.
  • Snowball weapon and Snowflake gameplay rework. Snowball is the new flick-throw projectile, and Snowflake received an updated freeze mechanic tied into its existing area-of-effect ability.
  • New map: Seaport. Adds a coastal arena with water hazards and platform jumps that interact with the Hoverboard’s aerial movement.
  • Map editor bug fixes. Portals and lasers no longer break when used together, and the 3- and 4-player spawn position bug in map-editor maps is resolved.
  • Double Trouble update. New weapons are now selectable in the Double Trouble mode rotation.
  • New sound effects. Hammer, Portal Gun, Soap, Scepter, Harp, Cards, Umbrella, Potion, and Guitar received refreshed audio cues.
  • Leaderboard bug fix. Score sync issues that were corrupting Boss Fight Tournament leaderboards have been resolved.

For context: Dagger received its damage, knockback, and cooldown buff one version earlier (4.0.4), and the Boss Fight ladder added new levels and a completion skin in 4.0.3.

Supreme Duelist Stickman MOD APK features

This MOD removes the coin grind around Boss Fight retries and skin progression, while unlocking every weapon and cosmetic gate. The aim is straightforward: full access to all 60+ weapons and the 100-tournament Boss Fight ladder from level 1, instead of grinding CPU Hard matches for coins.

Unlimited Coins

The coin balance stays capped at 99,999 instead of depending on wins against CPU Medium and Hard, which is the only stock source after the first few levels. Boss Fight Tournament retries that normally cost 30 coins per attempt are covered indefinitely, which matters in the late tournaments where the oversized CPU’s weapon pairings get harsh (for example dual Shuriken plus Sniper, or Katana plus Laser Sword loadouts).

All 60+ Weapons Unlocked

Every weapon from Sword through Thunderbolt is selectable from the first match. In the stock version, picks like Laser Sword, Plasma Guns, and Snowball gate behind either a level requirement or a coin purchase, with some flagged as ad-watch reward unlocks. The MOD opens the entire roster, including the newest 4.0.5 additions (Basketball, Thunderbolt, Snowball), so the Double Trouble and Boss Fight modes can be played with the strongest pairings such as Shuriken plus Sniper or Katana plus Dual Saber without grinding to level 12 first.

All Skins Unlocked

The stickman cosmetic system in the stock version rewards skins for finishing Boss Fight Tournaments and grinding match wins for coins to buy head, color 1, color 2, and accessory items in the character editor. The MOD opens every skin from the start, including the tournament-locked skin added in version 4.0.3 that normally requires completing all 5 fights in a chapter without losing. The editor also exposes every body, head, and accessory combination immediately, including anime-inspired heads usually gated behind level milestones.

Boss Fight Tournament unlocked from level 1

The stock version gates the Boss Fight Tournament behind level 12, which usually takes several hours of regular Battle wins to reach. The MOD opens all 100 tournaments and any chapter additions from first launch, so the new completion skins and tournament-only rewards are reachable without the level-grind detour. Combined with unlimited coins, retries on the Chapter 3 plus Chapter 4 difficulty spikes (where bosses start carrying Sniper plus Shuriken pairings) cost nothing.

Ad-Free

Reward ads after Battle wins, interstitials between matches, and the ad-watch retry option in Boss Fight Tournament are all removed. The 30-coin retry cost still exists in normal play flow, but since the coin balance is unlimited, retries are effectively free without ever loading an ad.

Criteria Stock APK MOD APK
Starting coins 0, earned via CPU Medium and Hard wins 99,999 capped
Weapons at level 1 Sword, Hammer, Bow, basic starter set All 60+ weapons unlocked
Boss Fight Tournament unlock Level 12 Available from first launch
Boss Fight retry cost 30 coins or watch an ad Free retry, no ad
Skin unlocks Earn coins and finish tournaments All skins, including 4.0.3 reward skin
Ads Reward ads plus interstitials Removed
Map editor placeables Lasers, portals (fixed in 4.0.5) Same set, all unlocked

Frequently asked questions

Is the Supreme Duelist Stickman MOD safe to install on Android?

The MOD APK is a modified build of the official version from Neron’s Brother, so antivirus scanners may flag the package as unknown source. The build does not require root access, runs on Android 5.0 and above, and installs the same way as any sideloaded APK. Saved data sits in a separate folder from the official build, so stock progress is not overwritten if both apps are kept on the device.

Will the MOD let 4-player local play work like the stock version?

Yes. The 3-player and 4-player Battle modes work on the same device with split joystick controls, and the spawn position bug fix from 4.0.5 carries through to MOD map-editor maps. Custom maps designed for 4-player can be played without waiting for the Boss Fight level gate, since the level requirement has already been removed.

Does Supreme Duelist Stickman need an internet connection to play?

No. The game is fully offline for Battle, Survival, Boss Fight Tournament, Map Editor, and all minigames including the new Basketball entry. Online multiplayer is not part of the title. The internet connection is only used for leaderboard sync when available and for reward-ad serving in the stock version, both of which are inactive in the MOD.

How does the Boss Fight Tournament work, and how does the MOD change it?

In stock, the Boss Fight Tournament unlocks at level 12. Each chapter has 5 fights against an oversized CPU wielding 2 random weapons, with a loss in any single fight restarting the chapter unless 30 coins or an ad are spent on a retry. There are 100 chapters at launch with completion skins as rewards. The MOD unlocks the mode from level 1, gives unlimited retries without ads, and exposes all completion-reward skins immediately, including the 4.0.3 tournament-locked skin.

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